Crafting pixels, polygons& playful ideas.
👋 Hello there! I’m Pixelove, a digital designer from Poland. I specialize in 3D, motion, and UI design, building thoughtful, well-crafted visuals and experiences across different disciplines.
A mixed gallery of smaller 3D studies — icons, props, quick experiments, and models created for game-dev prototypes or just for learning something new in Blender. Not full projects, but polished enough to show the ideas, workflows, and playful exploration behind them
A clean set of minimal 3D icons built entirely around shape and readability. No textures—just simple materials with a subtle, shader-driven gradient to give each form a soft sense of depth. Clean, lightweight, and focused purely on silhouette.
A small collection of game-ready models—mainly furniture and environment pieces—built with simplicity and performance in mind. Each asset uses a unified atlas texture inside Unity, keeping materials lightweight and efficient while still delivering a clean, readable style suitable for fast prototyping and small-scale game worlds.