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Abstract Nodes

This project is part of my ongoing exploration of Blender’s Geometry Nodes—an incredibly flexible system for building procedural forms, dynamic motion, and abstract visual effects.
I’ve been experimenting with node-driven shapes, particle-like networks, evolving surfaces, and kinetic structures.

The goal is simple: learn by creating. Each experiment pushes a bit further into motion, lighting, and generative behavior to build the foundation for future advanced animations and tech-inspired visuals.

3D modeling 3D animation Geometry Nodes

Fail Story

Learning Geometry Nodes wasn’t smooth from the start—most experiments broke, spiraled out of control, or did the exact opposite of what I expected.

Simple changes created complex chaos, nodes refused to behave, and half the results looked nothing like the sci-fi motion I had in mind.
But those failures became part of the process, teaching me how each node interacts, where the limits are.

Success Story

After pushing through the messy stage, everything slowly clicked. I started shaping clean motion, building responsive systems, and designing abstract structures that finally matched my concepts.

The next step is diving deeper into simulations, custom fields, and more advanced procedural effects to push understanding of Geometry Nodes even further.