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Who am I?

3D Artist Solo game dev UI Designer Tech savvy

👋 Hi, I’m Michal — a multidisciplinary designer with a strong focus on 3D, interactive design, and creative development.
Over the years I’ve transitioned from classic graphic design into a workflow centered around Blender, real-time graphics, and detailed 3D production.
I enjoy building clean, precise models, experimenting with animation, and refining every surface until it feels right.

I also work in Unity, taking part in game jams and smaller prototypes where I explore mechanics, interactions, and playful ideas.
I love adding a bit of gamification into my daily routine — turning learning, testing, and creative challenges into something fun and engaging.

Whether it’s 3D, UI, or interactive experiments, I’m driven by curiosity, attention to detail, and the joy of creating things that feel polished, expressive, and meaningful.

Work
experience

Senior Visual Designer

in the Fluke Reliability

Led few product design projects while simultaneously supporting an additional initiative, ensuring steady progress across parallel workflows.


Designed the complete GUI for a new product, including a full set of 2D icons, UI layouts, and advanced 3D assets. This involved technical tasks like re-meshing and optimizing complex models for real-time use — significantly improving clarity and performance in the final interface.


Created visual documentation materials for ongoing projects, delivering clear, precise illustrations that improved communication between engineering, product, and external partners.


Enhanced the team’s design system workflow in Figma by introducing and configuring variables, enabling efficient use of boolean states and color themes. This reduced repetitive work and improved design-to-dev handoff consistency to complete minimum.


04.2024 - now

Graphic Designer

in the Fluke Reliability

Explored AR and VR solutions through small Unity prototypes, including both code-based and visual-scripting approaches, helping the team understand new interaction possibilities and potential product directions.


Enhanced product usability through microinteractions, proposing animated alternatives to static icons. To support front-end developers, I built reusable CSS animation examples that could be easily adapted and integrated into production code.


Standardized the company’s 3D asset pipeline by creating a complete Blender library of all machine models, correcting scale issues and fixing mesh problems. I also prepared a workflow guide so team members without 3D experience could generate consistent assets quickly.


Supported projects as a UI designer, contributing interface concepts, layout improvements, and design refinements across teams.


Produced and edited marketing videos, improving product visibility and supporting the company’s promotional efforts.


04.2020 - 10.2024

Junior Graphic Designer

in the Pruftechnik Technology

Designed marketing materials such as folders and flyers in InDesign, handling photo editing, layout composition, and visual direction while keeping brand consistency and introducing subtle, modern refreshes.


Built the complete website for PRUFTECHNIK’s Technology Office in Wrocław — from concept and UI design to coding and full WordPress integration — improving the team’s online presence and communication with clients.


Supported senior designers with icon creation and responsive layouts, adapting designs for smaller screens, ensuring clarity and usability across devices.


Designed key visuals for marketing campaigns, creating clear, impactful graphics that supported product launches, events, and internal communication.


Assisted in improving the company’s mailing system, focusing on styling, responsive behavior, and cross-browser compatibility to ensure consistent delivery across devices.


04.2018 - 04.2020

Freelance Graphic Designer

Designed and developed websites end-to-end, starting with visual concepts in Photoshop and later coding full static sites using HTML and CSS, with light JavaScript for interactions.


Created a wide range of print materials — flyers, posters, and business cards — in InDesign and Illustrator, ensuring clean layouts and brand-appropriate visual direction for each client.


Designed custom logotypes in Illustrator, helping clients establish clear, recognizable identities for their businesses.


09.2014 - 04.2018

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Photoshop

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Figma

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Illustrator

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Resolve

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Unity

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InDesign

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Github

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Cinema 4D

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Sketch

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Three.js

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Blender

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HTML5

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CSS3