Crafting pixels, polygons& playful ideas.
👋 Hello there! I’m Pixelove, a digital designer from Poland. I specialize in 3D, motion, and UI design, building thoughtful, well-crafted visuals and experiences across different disciplines.
Created in five days for a jam centered on “Everything Breaks,” this prototype follows Pete as he cheerfully ignores every so-called unbreakable rule. A small, fast project focused on playful mechanics and rapid iteration. Link to game: Pete and the unbreakable rules
Pete is a night-shift IT guard who lives by strict, self-imposed rules — until one disastrous night when something sinister slips into the office. Forced to break every boundary he set for himself, Pete dives into a chase through destroyed halls of his office. It’s a story about rules, chaos, and what happens when the only way forward is breaking every rule.
Built with a nostalgic Pokémon-inspired look, the game mixes simple exploration with light action combat. Some objects in the world are interactive, rewarding curiosity with small discoveries — and achievement. Combat is streamlined but satisfying: auto-targeting locks onto the nearest threat, a basic combo system keeps attacks flowing, and blocking at the perfect moment triggers a brief stun. Enemies respawn and use basic AI to chase the player, keeping the pressure on. The game autosaves, restores progress seamlessly, and even wraps up with a short outro sequence.
The game was built in Unity using Game Creator 2 for fast, node-based visual scripting. While the game didn’t win the jam, it earned an honourable mention and a wave of encouraging feedback from players and organizers. More importantly, it became another step in my “learn-by-building” journey — every prototype teaches me new tricks, sharpens my design instincts, and keeps game development fun, experimental, and full of small breakthroughs.