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Pete and the Unbreakable Rules

Created in five days for a jam centered on “Everything Breaks,” this prototype follows Pete as he cheerfully ignores every so-called unbreakable rule.

A small, fast project focused on playful mechanics and rapid iteration.

Link to game: Pete and the unbreakable rules

Unity Gamedev Visual Scripting Gamejam

Story

Pete is a night-shift IT guard who lives by strict, self-imposed rules — until one disastrous night when something sinister slips into the office.

Forced to break every boundary he set for himself, Pete dives into a chase through destroyed halls of his office.

It’s a story about rules, chaos, and what happens when the only way forward is breaking every rule.

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Mechanics

Built with a nostalgic Pokémon-inspired look, the game mixes simple exploration with light action combat.

Some objects in the world are interactive, rewarding curiosity with small discoveries — and achievement.

Combat is streamlined but satisfying: auto-targeting locks onto the nearest threat, a basic combo system keeps attacks flowing, and blocking at the perfect moment triggers a brief stun.

Enemies respawn and use basic AI to chase the player, keeping the pressure on.

The game autosaves, restores progress seamlessly, and even wraps up with a short outro sequence.

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Results

The game was built in Unity using Game Creator 2 for fast, node-based visual scripting.

While the game didn’t win the jam, it earned an honourable mention and a wave of encouraging feedback from players and organizers.

More importantly, it became another step in my “learn-by-building” journey — every prototype teaches me new tricks, sharpens my design instincts, and keeps game development fun, experimental, and full of small breakthroughs.